Wednesday, December 19, 2007

"First Date" is almost done

I just wrapped up my last class at AnimationMentor.com and I'm almost finished animating my short film "First Date". The short needs about another week to two weeks for the completion of animation. I also need to do some skinning adjustments as well as facial blendshape adjustments. Then it will be onto lighting.

I am considering using point caching in Maya then exporting in the .fbx format to Max. This is so my buddy Vance Miller and I can have an easier time getting great stuff out of Vray. I'm just not a huge fan of the complicated process involved with Mental Ray. Don't get me wrong, I have seen amazing renders from Mental Ray...but it's not an easy task to get great results. I personally find that Vray gives me the exact results I'm looking for with a lot less work and confusion. To add to that, Caius Wong has done some really nice hair setups for Simon in Max. The hair is ready to go and I won't have to figure out how to achieve that in Maya. I'm also a much better texture artist in Max. Basically I can play generalist at a higher level in Max, but I haven't transferred all my knowledge over to Maya's interface yet. I usually only do modeling and animation in Maya. To add to this all, time is an issue. I have to wrap up production soon and get back to working and I need to get the best results in a short amount time. Learning how to get awesome renders in Maya in a like 2 weeks, just isn't going to happen. Vance has offered to help and that alone is a major incentive to go to Max.

Overall, I have learned a lot working on this short. One major thing that I learned is the importance of a solid facial animation setup. I took a HUGE risk by using my own character and while it paid it off in most ways, it was also a negative at times. The positive is that it helps to identify my short among the others and it's a great feeling to have complete control over the look and feel of my short film. The negative is that it's a lot of work to create your own character. If I am serious about continuing this journey of directing, then I need to get used to creating an entire world from my perspective. Luckily, my friend Caius modeled the base model and the clothed version as well. I had to tackle rigging, skinning and building the facial targets all in a 2 week time frame. Due to that short turnaround, the facial targets suffered and it affected the facial animation. I just don't have the amazing facial rig that is present on the AM characters. Again, it's a give and take where I am happy with my choice of using my own character, but I miss some of the advanced facial setup of the AM rig. As a result of this (now that weekly deadlines are over), I have to go back and fix some of the facial setup and reanimate some of it. I also need to do some touch ups to skinning as well as skin the clothing onto the rig. Right now Simon is still sporting his underwear throughout the whole short, which Andrew Weidenhammer pointed out is probably more true to life ;) .

Thats all for now, but stay tuned for a posting of my blocking plus...it's coming...no for real this time! Hopefully in the next few hours.

2 comments:

Mentalray said...

Mentalray hater! haha just kidding. Congrats on finishing the short. Great job!

Andrew said...

badmouthing mr... Not fair. Yer just chicken;)