For anyone who still reads this blog, I have combined my site and blog into one site. I decided to follow in the footsteps of www.creaturebox.com and make one site that functions as a blog and website for my work. Here is the address:
www.ricardovicens.com
Peace!
Friday, May 15, 2009
Thursday, November 20, 2008
Cartoon Network Fusion Fall
Hello there!
As I mentioned in past post, I worked on a really cool project earlier this year at Freestyle Collective in nyc. It was kept secret until NOW! Fusion Fall is officially available for viewing over at their website. It was a lot of work in a short time frame, but I was really happy with the results. The image featured on the link and is from one of my shots
Here is the breakdown of what shots I worked on:
1. Shot where they are all huddled around the guy pressing the button. (I didn't animate the hologram t-rex in the shot)
2. Weapon grabbing shot.
3. Anime style reveals (like the pic above). All 3 reveals.
This has been sitting away for so long, so it's great to finally share it! We had a great little crew on it. Enjoy!
As I mentioned in past post, I worked on a really cool project earlier this year at Freestyle Collective in nyc. It was kept secret until NOW! Fusion Fall is officially available for viewing over at their website. It was a lot of work in a short time frame, but I was really happy with the results. The image featured on the link and is from one of my shots
Here is the breakdown of what shots I worked on:1. Shot where they are all huddled around the guy pressing the button. (I didn't animate the hologram t-rex in the shot)
2. Weapon grabbing shot.
3. Anime style reveals (like the pic above). All 3 reveals.
This has been sitting away for so long, so it's great to finally share it! We had a great little crew on it. Enjoy!
Blue Sky Studios
Hey Everyone,
Quick update. I just wanted to let anyone who actually checks this blog that I accepted a temp position over at Blue Sky Studios. I was hired to help out on Ice Age 3 as Animation Technical Assistant. I am super excited and everyone here has been great in helping me adjust to the new job. Stay tuned for more stuff. New demo reel coming soon.
Peace!
Quick update. I just wanted to let anyone who actually checks this blog that I accepted a temp position over at Blue Sky Studios. I was hired to help out on Ice Age 3 as Animation Technical Assistant. I am super excited and everyone here has been great in helping me adjust to the new job. Stay tuned for more stuff. New demo reel coming soon.
Peace!
Tuesday, October 28, 2008
"Smile" Blocking and Updates
Hey Everyone,
Sorry for the delay in posting anything animation related in a LONG time. I have worked on some cool stuff this past year and haven't received the ok to show any of it. Hopefully I will be able to finally show the two game cinematics I was lucky enough to work on. One was for Tronic and the other a Cartoon Network cinematic done over at Freestyle Collective. I also had a chance to work with some friends over at GuerillaFX on some national Checker's spots. For those wondering, "First Date" will be completed. I have been working on a test shot for my demo reel to apply to some film studios. Breaking back into film has NOT been easy and I hope this test shot will be the tipping point for me to work on a feature. I will talk more about some of the things I have learned so far about dealing with artistic struggles in a later posting. For now...ANIMATION!!!
Here was my blocking for a test shot I am calling "Smile". Some minor things are changing, but not much. Hope you like and as always comments are HIGHLY appreciated.
Click the word "Smile" to view!
Smile Blocking
Thanks for stopping by.
Peace and Chicken Grease!
Tuesday, September 30, 2008
Vampirella
Here is my contribution to the Vampirella topic over at DrawItUp. Hope you like my design for it. Definitely take a chance to look at everyone else's work...it's pretty damn cool. Peace,
Rick
Thursday, July 10, 2008
Draw It Up!
Thanks for checking up (probably just me),
Recently, 3 other artists and myself formed a new blog called DrawItUp to basically get better at illustration and character design. I will probably post work on both blogs for now, but you will miss out on what the others are doing. Check it out and let me know what you think. Below is my first official posting. It's far from perfect, but it's my first color illustration in a LONG time.
Peace,
Rick
Recently, 3 other artists and myself formed a new blog called DrawItUp to basically get better at illustration and character design. I will probably post work on both blogs for now, but you will miss out on what the others are doing. Check it out and let me know what you think. Below is my first official posting. It's far from perfect, but it's my first color illustration in a LONG time.
Peace,Rick
Friday, June 27, 2008
The Story of Stuff
Sorry for the lack of posting! I am actually working on a couple of things are going to be ready to post really soon.
In the meantime, click the link below for something that is extremely important as well as it's animated! That's my kind of entertainment.
http://www.storyofstuff.com/index.html
Peace!
In the meantime, click the link below for something that is extremely important as well as it's animated! That's my kind of entertainment.
http://www.storyofstuff.com/index.html
Peace!
Wednesday, May 14, 2008
Help stop the Orphan Works Act of 2008
My day usually starts with a quick read over at www.drawn.ca, a site dedicated to anything that has been drawn in some way. On May 13th they posted an a blog entry regarding a new act that is being introduced to the U.S. House and Senate called the "Orphan Works Act". Here is the link to drawn's posting http://drawn.ca/2008/05/13/oppose-the-orphan-works-act-of-2008/ so please take action! The site takes a moment to load so give it a chance. I have already gone through the process and it literally took 2 minutes.
It amazes me how there are people in high places constantly looking for ways to control what isn't theirs. It is our responsibility as citizens of this country to make sure we are informed and make our voices heard on these absurd acts.
Unfortunately I just heard of the act today (May 14th, 2008) and according to the posting the deadline to submit to your congress and state representatives is tomorrow. It amazes me how our news stations will spend weeks talking about Paris Hilton and Miley Cirus but fail to inform us on what matters. Please pass the word!
Peace
It amazes me how there are people in high places constantly looking for ways to control what isn't theirs. It is our responsibility as citizens of this country to make sure we are informed and make our voices heard on these absurd acts.
Unfortunately I just heard of the act today (May 14th, 2008) and according to the posting the deadline to submit to your congress and state representatives is tomorrow. It amazes me how our news stations will spend weeks talking about Paris Hilton and Miley Cirus but fail to inform us on what matters. Please pass the word!
Peace
Sunday, January 27, 2008
GRADUATION!!!!
You read it right. I finally graduated from AnimationMentor.com! It was a great ceremony. I won't go on for too long on this post, but my wife and I flew out to beautiful San Francisco, California to attend. It was great to be able to make new AM friends and finally meet some of my classmates for the first time. I was part of AM's first class ever and because of work I had to take breaks between some of my quarters. Unfortunately for me, all of my old classmates (ex. David Sloss, Gordana Fersini, and Chris Caufield) have graduated a long time ago.
The ceremony was great. No really! I will just say this...Pete Doctor was our commencement speaker! For those of you who don't know him, he was THE director of "Monsters Inc" from Pixar. He also is responsible for some of the most creative animated short films I have ever had the pleasure of viewing (try to find them because they are damn good). One other great aspect of it all was the opportunity to actually meet some of the mentors in person. Rick O'Conner (ILM), Victor Navone (Pixar), and Jason Scheifler (Dreamworks) to name a few.
Overall it just felt great to wrap up school (my wife is the happiest of all) . From now on I will have to learn from experience (which is great). I have learned so much at AnimationMentor and there is still so much more to learn.
I definitely wouldn't have been able to juggle AM and full time work without my wife! She is truly a blessing :)
The ceremony was great. No really! I will just say this...Pete Doctor was our commencement speaker! For those of you who don't know him, he was THE director of "Monsters Inc" from Pixar. He also is responsible for some of the most creative animated short films I have ever had the pleasure of viewing (try to find them because they are damn good). One other great aspect of it all was the opportunity to actually meet some of the mentors in person. Rick O'Conner (ILM), Victor Navone (Pixar), and Jason Scheifler (Dreamworks) to name a few.
Overall it just felt great to wrap up school (my wife is the happiest of all) . From now on I will have to learn from experience (which is great). I have learned so much at AnimationMentor and there is still so much more to learn.
I definitely wouldn't have been able to juggle AM and full time work without my wife! She is truly a blessing :)
Tuesday, January 1, 2008
Circle of Art

If you have ever watched Disney's "Lion King", then you walked away learning the valuable lesson about the "circle of life". I have dedicated a large amount of time in the last few years trying to improve in the art form of animation while sneaking time in for drawing whenever possible. After the last quarter ended I felt like I needed to take some time (no exact amount) to step away from the short film so that I could come back to it with fresh eyes and address any issues with a clear mind. This decision to step away created a perfect opportunity for me to dedicate time to drawing and my goal for the upcoming year to finally conquer my fear of color (yes...color scares me).
My first step was to go and see the celebration of Dutch artist at the Metropolitan Museum of Art here in NYC with my friend Alfredo. After checking out the beautiful work of masters like Vermeer and Rembrandt, Alfredo suggested we should take some time to do studies in the museum's Greek sculpture area. We drew for hours. It was great! What a change of pace. We were both rusty, but enjoyed every minute of it. I left inspired to get onto to inking and coloring the baseball kid from a previous blog post (update soon to come). The picture above is one of my sculpture studies (it was only a bust) from the Greek sculpture area in the Metropolitan Museum of Art.
How does this all connect, right? What am I getting at? This isn't some new discovery of information but more a personal rediscovery of information. The drawings I have been doing are reminding me of the importance of working in different media and the relationship that it creates between different art forms. Each art forms informs another. For example, Animation is basically taking hundreds and hundreds of drawings and playing them at certain speed to create movement. When you boil it down to it's essence you are dealing with one drawing at time, so why not practice your drawing to improve your animation? Your posing will improve. Why not work on composition in drawing? Your staging will improve. Animation is also informing my drawing. One of the things that I took away from AnimationMentor is the importance of planning. You really need to know what you are trying to say or do with a shot. What's the point? Is it entertaining? Those type of questions are helping me draw better. Why bother doing a drawing? What do I want to say with a particular image? I now realize that I need to really know the purpose of a drawing or illustration. Again, I've read this idea of planning in tons of books, but sometimes you aren't ready for a particular lesson. I am now trying to learn color, because I know it's importance in a drawing and in long format like a movie. It's valuable in a single image or thousands of moving images.
The lesson here is to embrace the experience of experimenting in other art forms. You can only improve from it. Try stepping out of your comfort zones by experimenting. Who knows, you may learn a new approach or way of thinking in an area you thought you knew by heart. Keep in mind that each medium can inform the next or vice versa.
It's a truly a "circle of art".
Wednesday, December 19, 2007
"First Date" Blocking Plus
I decided to finally post my "blocking plus" from my short. This posting is not the final animation and it's not the final posting at AM. This is what I submitted to AM for blocking plus at during week 6, but this was before I addressed Ethan Hurd's notes. Just click on the image above and it will take you a quicktime of the short on my site. You may want to adjust your speakers to prep for the music (Miles Davis "Freddie Freeloader"). Side note: My friend Kelvin pointed out that he couldn't leave comments because he wasn't a Blogger or Google member so I changed some settings so that anyone can post comments (so please do!)
Thanks for stopping by.
"First Date" is almost done
I just wrapped up my last class at AnimationMentor.com and I'm almost finished animating my short film "First Date". The short needs about another week to two weeks for the completion of animation. I also need to do some skinning adjustments as well as facial blendshape adjustments. Then it will be onto lighting.
I am considering using point caching in Maya then exporting in the .fbx format to Max. This is so my buddy Vance Miller and I can have an easier time getting great stuff out of Vray. I'm just not a huge fan of the complicated process involved with Mental Ray. Don't get me wrong, I have seen amazing renders from Mental Ray...but it's not an easy task to get great results. I personally find that Vray gives me the exact results I'm looking for with a lot less work and confusion. To add to that, Caius Wong has done some really nice hair setups for Simon in Max. The hair is ready to go and I won't have to figure out how to achieve that in Maya. I'm also a much better texture artist in Max. Basically I can play generalist at a higher level in Max, but I haven't transferred all my knowledge over to Maya's interface yet. I usually only do modeling and animation in Maya. To add to this all, time is an issue. I have to wrap up production soon and get back to working and I need to get the best results in a short amount time. Learning how to get awesome renders in Maya in a like 2 weeks, just isn't going to happen. Vance has offered to help and that alone is a major incentive to go to Max.
Overall, I have learned a lot working on this short. One major thing that I learned is the importance of a solid facial animation setup. I took a HUGE risk by using my own character and while it paid it off in most ways, it was also a negative at times. The positive is that it helps to identify my short among the others and it's a great feeling to have complete control over the look and feel of my short film. The negative is that it's a lot of work to create your own character. If I am serious about continuing this journey of directing, then I need to get used to creating an entire world from my perspective. Luckily, my friend Caius modeled the base model and the clothed version as well. I had to tackle rigging, skinning and building the facial targets all in a 2 week time frame. Due to that short turnaround, the facial targets suffered and it affected the facial animation. I just don't have the amazing facial rig that is present on the AM characters. Again, it's a give and take where I am happy with my choice of using my own character, but I miss some of the advanced facial setup of the AM rig. As a result of this (now that weekly deadlines are over), I have to go back and fix some of the facial setup and reanimate some of it. I also need to do some touch ups to skinning as well as skin the clothing onto the rig. Right now Simon is still sporting his underwear throughout the whole short, which Andrew Weidenhammer pointed out is probably more true to life ;) .
Thats all for now, but stay tuned for a posting of my blocking plus...it's coming...no for real this time! Hopefully in the next few hours.
I am considering using point caching in Maya then exporting in the .fbx format to Max. This is so my buddy Vance Miller and I can have an easier time getting great stuff out of Vray. I'm just not a huge fan of the complicated process involved with Mental Ray. Don't get me wrong, I have seen amazing renders from Mental Ray...but it's not an easy task to get great results. I personally find that Vray gives me the exact results I'm looking for with a lot less work and confusion. To add to that, Caius Wong has done some really nice hair setups for Simon in Max. The hair is ready to go and I won't have to figure out how to achieve that in Maya. I'm also a much better texture artist in Max. Basically I can play generalist at a higher level in Max, but I haven't transferred all my knowledge over to Maya's interface yet. I usually only do modeling and animation in Maya. To add to this all, time is an issue. I have to wrap up production soon and get back to working and I need to get the best results in a short amount time. Learning how to get awesome renders in Maya in a like 2 weeks, just isn't going to happen. Vance has offered to help and that alone is a major incentive to go to Max.
Overall, I have learned a lot working on this short. One major thing that I learned is the importance of a solid facial animation setup. I took a HUGE risk by using my own character and while it paid it off in most ways, it was also a negative at times. The positive is that it helps to identify my short among the others and it's a great feeling to have complete control over the look and feel of my short film. The negative is that it's a lot of work to create your own character. If I am serious about continuing this journey of directing, then I need to get used to creating an entire world from my perspective. Luckily, my friend Caius modeled the base model and the clothed version as well. I had to tackle rigging, skinning and building the facial targets all in a 2 week time frame. Due to that short turnaround, the facial targets suffered and it affected the facial animation. I just don't have the amazing facial rig that is present on the AM characters. Again, it's a give and take where I am happy with my choice of using my own character, but I miss some of the advanced facial setup of the AM rig. As a result of this (now that weekly deadlines are over), I have to go back and fix some of the facial setup and reanimate some of it. I also need to do some touch ups to skinning as well as skin the clothing onto the rig. Right now Simon is still sporting his underwear throughout the whole short, which Andrew Weidenhammer pointed out is probably more true to life ;) .
Thats all for now, but stay tuned for a posting of my blocking plus...it's coming...no for real this time! Hopefully in the next few hours.
Thursday, December 13, 2007
Clean desk = Clean mind
There is a lesson in this long post. I promise!
Let me set the backdrop. This is the last week to animate on my short for AnimationMentor.com. I was doing great (at least I think it was going great), I had 3 out of 7 shots polished and only 4 left (ha! "only 4" who am I kidding?). I've been in tough situations ALL the time working in commercials. For example, clients that have been looking at a commercial in progress for weeks, suddenly feel that they are not happy with 2 or 3 shots two days before delivery . Now instead of the two weeks you had to do those shots, they are now being demanded in 2 days. It happens on EVERY job I have done. You do what you have to and get it done. That being said, I knew that "crunch-time" was coming as of this past Saturday. A last week of every minute of animation being crucial. Just when I was ready to take on this beast of work...BAM! The man upstairs throws you a screwball! I got sick on Saturday night! Three months of working strong with only one week left and I get sick.
These moments only make you stronger, so I plowed through Sunday morning to post my work for Ethan. Unfortunately, that night after posting, it all got worse. For the next couple of days, I couldn't concentrate on frames, poses or even stare at the monitor for more than an hour or two. Sunday, Monday and Tuesday fly by as I try to recover. Wednesday strolls around and my "brother from another mother" Alfredo Gomez comes over to pick up something. We talk a lot about illustration/drawing (as usual) and I tell him to excuse me for the chaos that erupted on my desk. He responds something like "I like to keep my work area clean. I feel like it represents my mind state in some way." Alfredo drops some well needed advice! He leaves and my situation of finishing the shots on time isn't any better. I look at my desk and start cleaning at like 12:00AM Thursday. I sit down and start working on a shot...and what was unclear is now crystal clear! I'm big on the power of the subconscious mind and how we can put things in motion without realizing it. Could my cluttered desk been a sign of what was going on in my mind? Was my lack of confidence regarding how to finish these shots being represented in my surroundings? Or, was my desk simply a result of working so much the last week? Some food for thought.
Either way, I feel great after cleaning up and I am back in the game. My sickness is fading away and I will make the most of the remaining time. If things aren't flowing for you, try to change up your surroundings...you may be surprised with the results. Thanks Alfredo!
Let me set the backdrop. This is the last week to animate on my short for AnimationMentor.com. I was doing great (at least I think it was going great), I had 3 out of 7 shots polished and only 4 left (ha! "only 4" who am I kidding?). I've been in tough situations ALL the time working in commercials. For example, clients that have been looking at a commercial in progress for weeks, suddenly feel that they are not happy with 2 or 3 shots two days before delivery . Now instead of the two weeks you had to do those shots, they are now being demanded in 2 days. It happens on EVERY job I have done. You do what you have to and get it done. That being said, I knew that "crunch-time" was coming as of this past Saturday. A last week of every minute of animation being crucial. Just when I was ready to take on this beast of work...BAM! The man upstairs throws you a screwball! I got sick on Saturday night! Three months of working strong with only one week left and I get sick.
These moments only make you stronger, so I plowed through Sunday morning to post my work for Ethan. Unfortunately, that night after posting, it all got worse. For the next couple of days, I couldn't concentrate on frames, poses or even stare at the monitor for more than an hour or two. Sunday, Monday and Tuesday fly by as I try to recover. Wednesday strolls around and my "brother from another mother" Alfredo Gomez comes over to pick up something. We talk a lot about illustration/drawing (as usual) and I tell him to excuse me for the chaos that erupted on my desk. He responds something like "I like to keep my work area clean. I feel like it represents my mind state in some way." Alfredo drops some well needed advice! He leaves and my situation of finishing the shots on time isn't any better. I look at my desk and start cleaning at like 12:00AM Thursday. I sit down and start working on a shot...and what was unclear is now crystal clear! I'm big on the power of the subconscious mind and how we can put things in motion without realizing it. Could my cluttered desk been a sign of what was going on in my mind? Was my lack of confidence regarding how to finish these shots being represented in my surroundings? Or, was my desk simply a result of working so much the last week? Some food for thought.
Either way, I feel great after cleaning up and I am back in the game. My sickness is fading away and I will make the most of the remaining time. If things aren't flowing for you, try to change up your surroundings...you may be surprised with the results. Thanks Alfredo!
Thursday, November 15, 2007
MTVu Woodie Award!

Hey everyone,
I just found out from my buddy and Lead Designer (Federico Saenz-Recio) over at Version2 that we won a "Woodie" award for our Madvillian "Monkey Suite" music video. The category was "The Left Field Woodie" award and can be found on the following page. I am shocked that it won because we made that video in an unheard of amount of time. The video was meant to be live action and some CG (computer graphics) stuff but ended up being all CG. It was basically like 2 1/2 weeks for 2 1/2 minutes of footage. For people who don't do animation...that is insane. Oh yeah and it was like a super small CG team (like 3 of us fulltime and 2 part time). I was CG Lead on the video and it was directed by Daniel Garcia. In the end, I was happy with the results considering the time constraints. If you haven't seen the video, just click the photo above (or the word "video") and it will send you to my website where you can view a small web version of it. I am a big fan of MF DOOM and Madlib...so basically the track is a great one.
Hope you enjoy.
Monday, November 12, 2007
"The Best of Mr. Bean"

Before starting on my short, I started to look for good reference for physical comedy. I did a search for Mr. Bean and came across a DVD title "The Best of Mr. Bean". It's a great collection of Rowan Atkinson (Mr. Bean) clips from various the series. The DVD pretty much sat in my collection wrapped for months...until today! I wish I would have seen this before animating.
I think for any aspiring or successful animator this is a must own. Rowan's comedic sense is brilliant. Everything from timing, to expressions, to situations and writing. One of the things that I also noticed is that he really has a great sense of staging and his posing is awesome. I also love that you can clearly see what he is thinking through his anticipations and pauses. Great stuff to study from.
Thursday, November 8, 2007
Lil' Girl

This is something I sketched this morning. After talking to Lunchbox, I realized that I haven't been drawing at all! I used to use the subway as my hour or so to draw daily. So this morning I did a quick 10 minute sketch and this is what came out. I've been looking at a couple of artist's sketchbooks (like Lopez's Mariachi Samurai) and saw some really cool kids drawings. Why are drawing kids so fun? I guess it's that they are usually oblivious to society's thoughts of them (which is awesome). Anyway, I might do some slight touch-ups and use this as an digital coloring exercise for myself.
Hope you like it!
Monday, November 5, 2007
The "AWESOMENESS" that is Alberto Ruiz

As I stated in a previous post I would get to writing about my meeting with Alberto Ruiz...so here goes. Its lengthy so get ready:
I have been a HUGE fan of Alberto's work for sometime now. I actually found his work by mere chance one day when I was over at Midtown Comics in Manhattan. It was this huge spiral bound signed sketchbook (trying saying that fast 5 times) with a funky female character on the cover. I picked it up not really knowing much...and man was I floored. Those who know my artistic taste (Alfredo)...know that I am a "Line" man. I love someone's ability to create and suggest form with just lines. Proper line variation is like music to my eyes. Not to say I don't appreciate things like value, color, and composition but for me I am drawn to pure line. That being said, I open the sketchbook and it hit me like a brick to the face! KAPOOWWW! His work is simply wonderful. This all happened a few years back (maybe 3 years ago) when I had just started freelancing in nyc.
Fast foward to a few months later. I was at a close friend's bbq where I had met her brother who was working for Apple at the time. We started talking about artist and I mentioned that I had just come across an artist by the name of Alberto Ruiz. He looks at me and says "No way! He lives right by me. I am good friends with him". Right away the skeptic comes in and I start thinking this guy is pulling my leg. He proceeds to say "I can introduce you if you want. Alberto is cool like that". I stood there trying to digest this all. So I pass this info to my wife and she gets so excited. She says she is going to set it all up...so on and so forth. Cool right!?...Wrong! I punked out. I don't like to be that annoying fanboy...even though I may secretly be one (don't tell anyone). I didn't want to bother someone, even if they inspire me.
Fast foward to a few months later. I was at a close friend's bbq where I had met her brother who was working for Apple at the time. We started talking about artist and I mentioned that I had just come across an artist by the name of Alberto Ruiz. He looks at me and says "No way! He lives right by me. I am good friends with him". Right away the skeptic comes in and I start thinking this guy is pulling my leg. He proceeds to say "I can introduce you if you want. Alberto is cool like that". I stood there trying to digest this all. So I pass this info to my wife and she gets so excited. She says she is going to set it all up...so on and so forth. Cool right!?...Wrong! I punked out. I don't like to be that annoying fanboy...even though I may secretly be one (don't tell anyone). I didn't want to bother someone, even if they inspire me.
Time passes. About 2 years. All this time I have been scambling to keep up with Alberto's work. Then, it all becomes easier once he starts Brand Studio Press. Alberto begins an independent book publishing company and gets himself along with most of my favorite artist (like Sean Galloway aka Cheeks) to publish under his company. I immediately started placing orders for books. A few days after placing my order, it's about 7pm and my doorbell rings. Here in nyc apt building you have to buzz people in (which is a nice thing). I ask who it is and the voice says "Delivery". I knew the books were coming but not so soon. So I buzz them in and wait by my door. I see the elevator door open as I am peeking out the hole and I then had to do a double take. It was Alberto! I had seen his photo online and knew it was him. Alberto Ruiz is hand delivering my books! You read that right! Dude came over to my apt. So I yell to my wife "Alberto is here"...she responds "Alberto who?"..."Alberto Ruiz!". I couldn't believe it. Instantly, I start asking questions. What is your process? Have you always been this good? etc. Things continue and he is answering everything and drawing in front of my eyes! Impromptu lesson in my dining room. I tell him about how I met my friend's brother and how I was supposed to meet him. He remembered and asked why I never came over. He said I should have. I then show him my collection and he is shocked I have all this stuff in mint condititon. He ends up leaving after about 3o mins and I was left in awe.
A couple of days pass I order another couple of books off the site ("Chola" being one of them). Sure enough he comes over again. Repeat first encounter. Impromptu lesson again. Other important convo's happen (regarding the book I am secretly working on). He ends up leaving after about 30 mins again. Again I was left in numb. Not only is this guy sooooo good, but he is damn cool. To me the best thing is to meet someone who is humble. I've always wanted to be that artist that lets thier work speak itself. That is Alberto. Filled with thanks for you even buying his work. How cool is that?
To wrap this long posting up...I was reading his blog and read that he was releasing a book with Heavy Metal as a retrospective. In the posting he says that preorders will get an original drawing. I immediately placed a preorder and sent him an email. Today comes and I get an email..."I'm going to your house right now, I'll be there at around 12:30". I'm thinking no way. He's kidding...but no he wasn't. 12:30 and sure enough my doorbell rings. He comes up with a signed copy of his new book "Bocetto". We start talking about it and then he pulls out something spectacular. He says "here is the drawing". He continues to tell me how this is one of his favorites and I have to promise to take care of it. We talk some more and off he goes. So I am sitting here in my house with this stunning drawing in my hands and a new book. I can't say it enough how much Alberto has already influenced and inspired me. I hope to continue to be able to chill with him from time to time.
In conclusion, show the guy some love. I have added him to my friends links on the side and some of the text on this posting will have links to his work. Oh and that drawing at the top of this posting...that is sitting in my living room. ;)
Thanks for reading!
Peace!
Thanks for reading!
Peace!
Saturday, October 27, 2007
"First Date" Rough Blocking

I wanted to post my "rough blocking" of my short with a low res version of my character Simon in place (modeled by my friend Caius Wong). This posting is in stepped mode (meaning only important poses and no fluid animation inbetween). An important note regarding this posting is that I have yet to address Ethan Hurd's (my current mentor) notes to the shots. This is unedited at this point. I hope to have all my blendshapes for the face done this week so I can add some facial expression. Feel free to leave comments on what you think.
Thanks!
Team Fortress 2

I had to add a post about this game just because of how incredible it turned out. I was a HUGE Team Fortress 1 fan years ago on my PC and I have been eagerly waiting the return of my favorite online multiplayer game. I had really high expectations and when my former mentor Matthew Russell told me he was leaving DNA and going to Valve I knew they were working on something wonderful. Everything from the writing, character design, animation, texturing, lighting and art direction are so refreshing and creative. The game isn't just pretty, it's addictive.
Tuesday, October 9, 2007
Sketchbook Update
I have finally added some new images to my sketchbook page. It takes so much work to update that particular page, that I rarely do it. I added 11 pages of newer work. It's still not 100 percent up to date, but it's getting there. Above you will see one of the new drawings (click on it to see a larger version). I did that on the subway on my way home from work. It's one of my favorites because it's the drawing that has kick started me to draw the entire character and not just the head. My plan is also to ink and color this drawing as my first full illustration in a long time (since "Nunja"). I am really making an effort to draw more and draw full body drawings. I have always been afraid to, but since my run it with the AMAZING Alberto Ruiz (I will explain in a separate blog)...things have changed. I am no longer intimidated by full body drawings! Well enjoy!
Here is a link to my sketchbook page of my full website:
http://www.ricardovicens.com/sketchbook.html
http://www.ricardovicens.com/sketchbook.html
Subscribe to:
Posts (Atom)